![]() It's a little too happy, in my opinion, even if our hero (or anti-hero?) gets the short end of the stick. Then we get an uplifting scene of this makeshift family frolicking in a garden with cute animals. This initial conclusion is defanged by an epilogue that saw the recently resurrected woman finding our cursed hero reborn as a sweet, adorably demonic, horned baby. There's a faint glimmer of hope as the object of Wander's affection is revived after his passing, and it turns out that Agro the horse survived with only a limp to show for their troubles, but it ultimately ends on a somber note. Once transformed into a monster god, they're vanquished by some sort of village elder via a strange spell. Shadow of the Colossus had a similarly grim initial conclusion with player character Wander getting turned into a demon after an ill-advised quest to resurrect his beloved. Better yet, he finds his quasi-romantic companion there too! It's a sweet note, but maybe a little too twee for our forsaken heroes - though some interpret it as just a dream. Thankfully, he does find land with the post-credits coda showing him docking on an idyllic beach. Sure he escaped from the cursed castle that the beautiful and the damned leads were bound to by an ominous witch, but our protagonist was still adrift on open waters so any happiness perceived from this ending is tinged with a rational fear of "Won't he starve to death if he doesn't find land soon?" Ico initially ended with its titular star lost at sea. Each ones concludes on an ambiguous, vaguely melancholy note before fading away to credits, only to be revisited with a more optimistic post-credits epilogue. It also contains spoilers for Ico and Shadow of the Colossus.įumito Ueda's games all end in a similar manner. As the title implies, this article contain MAJOR SPOILERS about the ending of The Last Guardian.
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