This would be useful information apparently not compiled currently by any guild. I am very interested in compiling a database of the precise locations of various kinds of precious ore. The game features a fast-paced, realtime combat model and RPG gameplay in a massive online galaxy. It allows thousands of players to interact as spaceship pilots in a vast universe, where they can build their characters in any direction they desire. Any automated script would need somehow to record the sound after keying in a target set of coordinates and decode the resulting aural ping, which would be quite difficult by comparison. Vendetta Online is a 3D space combat MMORPG available on Windows, Mac, Linux, and Android platforms. Personally, I would encode them by using some kind of SONAR device that would ping sounds with higher frequency as the ship approached a specific target whose coordinates were entered using, say, a new "/sonar am tired of spending dozens of minutes repeatedly hunting for that difficult-to-find asteroid containing Pentric or Heliocene ore in a huge asteroid field. It would be very useful to have some means of pinpointing ore locations within sectors.Īlthough it seems that any means of either displaying 3-D coordinates on the HUD or storing them in the errors.log file using the now-defunct "/displayshippos" command is out of the question due to the risk of the data being hacked for use by automated bots (see the related thread "Finer Grids / Coordinate System" ( )), IMHO, there should still be some convenient means of pinpointing ore locations.
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